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Axes And Acres Download Crack Serial Key Keygen

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Updated: Mar 30, 2020





















































About This Game Axes and Acres is a deep and engaging single-player strategy game designed to create exciting decisions every turn. Axes and Acres includes elements of deck-building which allow you to strategically manage your peasants to farm, build, and survive. The rules are easy to learn, but every turn can be played out in many different ways, leading to complex and interesting choices.In Axes and Acres you are the lord of a small but rich plot of land (and a couple smelly peasants). These peasants are represented by dice and can Build, Work, Gather Resources, and Reproduce, depending on their mood. Using a combination of your burgeoning population and "motivation" cards, you will build, chop, cultivate and plot to produce a thriving village!In Axes and Acres both your workers and your motivations can be improved and changed, all within one game. Each play-through is discrete, every decision is difficult and interesting, and there are tons of decisions - making every minute of gameplay valuable. Axes and Acres will test your strategic and tactical skills while providing a rewarding and fun experience.Axes and Acres is the second game from BrainGoodGames, the creators of the well-received single player strategy game Militia. (7000+ players, 97% review score).http://store.steampowered.com/app/421260/ 7aa9394dea Title: Axes and AcresGenre: Indie, StrategyDeveloper:BrainGoodGamesPublisher:BrainGoodGamesRelease Date: 7 Apr, 2016 Axes And Acres Download Crack Serial Key Keygen axes and acres wiki. axes and acres. axes and acres review. axes and acres update. axes and acres boardgame I've really enjoyed this so far, the whole atmosphere is great.. Axes and Acres ReviewThe review below, and others, can be found in my Announcements page (http://www.mercedesmace.com/announcements/game-review-axes-and-acres)This is the second game (Steam, Apr 2016) by a small indie developer, BrainGoodGames. (http://www.braingoodgames.com). They had a great hit with Militia (on Steam Dec 2015), and just released a new game (Skyboats, Steam Aug 2016). I'm a bit behind the Steam release schedule; I only got around to picking up A&A this month. In the past two weeks, I've put 46 hours into A&A, and can strongly recommend it.For the record, I would recommend Militia as well. Although they're both turn-based strategy (TBS) games, they each have a different vibe. Militia feels like the kind of game an RTS player would like, whereas A&A feels more like a base-/city-builder. If you preferred Dawn of War 2 to Dawn of War 1, then Militia's probably your game. But for fans of Caesar, Pharaoh, Stronghold--games in which dealing with your city's growth and development is the critical task, and dealing with armed invaders is only a passing concern--A&A is definitely for you.Building on the square-grid based, minimalistic art style of Militia, Axes and Acres is a solid turn-based game with randomly generated villages and objectives during each round of play. When a new round begins, three sets of sub-objectives are rolled, representing three distinct phases of play. I believe the developers (BGG) refer to these as early, mid, and late game phases. With the update near the end of August, victory points required for the completion of each phase have been rebalanced to ensure equal strategic difficulty during each phase. Complete all three phases, and you move up in difficulty. Fail twice at a difficulty level, and you drop down to the previous level.Militia felt more like a game of chess or checkers: the board is the same size each time, and each piece moves and attacks in well-defined ways. A&A expands on this model in several ways. Each 'Peasant' in your village is represented by a d6. You begin each round with six peasants; reproducing to grow your population is a critical strategic point. While each Peasant die has the same faces (two Work, two Build, one Gather, one Reproduce which I like to call 'Heal'), the dice are rolled at the beginning of each of your turns, so your strategy in in part dictated by the faces that you roll each turn. Placing a die onto the board requires Food, one of three resources you must manage during each round. Do you spend this turn focusing on food gathering? Building? Gathering other resources? Your strategic decisions are made based on the number of VPs you need, how many turns you have left in each phase, and unexpected opportunities or hindrances provided by which faces your dice roll each turn.Managing your resources in A&A actually feels a lot like Star Ruler 2--there exist a multitude of ways to transform one into another. At the beginning of a round, you start with five 'Motivation' cards. Building the higher-tier buildings in your village can provide you the opportunity to gain more cards. So it turns out that you have two additional resources: 'Moves' and 'Cards'. Six resources total: three literal (food, wood, stone), and three strategic (dice/people, moves, and cards). Like a card-building game, you want to keep your card stack strategically lean, because you must spend all of the cards in your stack before the stack reshuffles. Many cards give you two opportunities to use them, to use dice, and to interact with your board and other resources. But if you need to kill rampaging barbarians, having a glut of build cards won't help you!At those advanced buildings, you have opportunities to train your peasants (and other dice) to become more advanced positions: woodsman (two gather faces, one wild), priest (three crusade faces, one wild), mason (three build faces, one wild, one stone), actor (always rolls wild, can be deployed as work, gather, heal, build, or crusade), and noble (two VP faces). Some phase objectives award you VPs for having two advanced peasants. Or perhaps your strategy requires more build faces than you've been rolling. In the later difficulty levels, the number of VPs required to finish the third phase become so high that you may just want to build a castle and convert your peasants to nobility, and brute force your way to victory.Being used to playing 4X and Grand Strat games, the simplicity of A&A's interface put me off initially, but I warmed to it. I also thought that I'd eventually tire of the gameplay loop--it's a game of raw mechanics, not much story, not much customization, only a handful of buildings. I likened it to Star Ruler 2 earlier; I'd say that the two games have a lot in common: tightly intertwined mechanics, adoption of new strategic elements when the current situation demands it. I have found the mechanics compelling enough to keep me playing all month--my intrinsic motivation has become enthralled with the experience A&A provides!Axes and Acres could just as easily be a solo board/dice game--BGG should probably consider kickstarting a hardcopy version. :) The use of the computer medium is less important for A&A than it was for Militia. However, the user interface, while simplistic, is not explicitly designed for mobile/touch devices. It could probably make use of keybindings, but it does give you hover-over information, and uses both left- and right-click commands. I give A&A a solid recommendation to fans of strategy mechanics, minimalistic interfaces, and/or somewhat casual strategy themed games! I'm looking forward to reviewing BGG's newest game!. Short, simple, and replayable. I love this game and would definitely recommend it. The game combines card and dice mechanics with a minimalistic art design into a game that's easy to pick up and hard to put down.. I think this game is fantastic. It takes a while to fully understand it (watch the tutorial video's but certainly Tom Chick's video for more info) because the game lacks a good tutorial or manual and the user interface is a bit too minimalistic, but once you get it, you'll love it!Update: the tutorial has been completely redone. I have not tried it but others say it is much better now. The developer is really active around this and his other games, he talks to his players and listens.The game has a leveling system, when you win, your level rises and the next challenge will be harder. I have seen this in more games before, but I have never seen it work so perfectly as in this game. This game really seems to perfectly know what to do to make it just that bit harder for you the next time you play it. Every playthrough, if I won, it was at the last or before last turn. Although it's a turn based game, I was on the edge of my seat because you think: oh no... I'll never make it.But by carefully planning and thinking out strategies, not clicking before you have completely thought it through, you will make it.It doesn't have AAA graphics, it doesn't even have a good user interface and a good manual, but give it an hour to watch the video's and do a couple of playthoughs, and you'll see that it's all worth it! (if you're into this kind of game of course, but actually, I didn't know I was, so... :) ). The tutorial doesn't work. I do everything as it says but the tutorial won't progress past a few steps into the 1st tutorial. I read all the help on the icons (basic and advanced), but still doesn't work. I can play normally on regular game, but I need the tutorial to be able to understand what's going on at all!. The look and premise of the game seemed interesting enough, however the game has one significant flaw, and that is complete lack of written documentation and/or wiki. Instead, you are given a tutorial that does not explain anything, only orders you to do certain action (that is NOT the way I want to learn about games), and lengthy tutorial video that of course cannot be consulted when you want to explore a particular feature of the game. This would not be such a problem in case of an established genre like point and click adventures that are simple enough to pick up and play. However, this particular game has very unusual conventions, even grasping what exactly are actions available to players and what are their use and impact on the game. For example, you spend workers to move other workers. How the heck you should "discover" this peculiar mechanic without a proper manual? The interface is a haphazard mixture of buttons of various sizes, with vague descriptions like "Build 3". Build 3 what? Compare this to games like Renowned Exploreres that create a set of distinctive symbols representing knowledge, renown, supplies, etc, that simplify the understanding of the game quite a lot. Yes, there are tooltips, but they are very inconsistent in the way they provide information. Axes and Acres may be even a very good game, but I will never know. Fearing that I will not have enough time to decide if I like it due to the necessary battle with the interface and lack of explicit explanation of the game fundamental principles, I have requested a refund.. A fairly simple game but one that is enjoyable to pass the time, Axes and Acres puts you in charge of a group of peasants and their budding village. Do not be fooled by its simplicity, though, as it is actually quite challenging balancing the progressing needs of your settlement while not letting any aspect fall behind. I've spent about an hour playing this game and I don't believe there is much that I haven't seen at this point, but the randomized generation of the lands and your goals keeps the game exciting as each playthrough is different in how you acquire victory points.Short review, but there isn't much to say about this game other than that I do recommend it if you're into challenging single-player board game experiences. It does pull that off fairly well even if it only does it in short bursts for me. If not, I'd give this a pass.. Fun and engaging. Recommended.

 
 
 

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